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- * W A N D E R E R *
- ----------------------------------
-
- This program requires the header files string.h and curses.h, and
- the curses and termcap libraries libcurses.a and libtermcap.a. If your
- system doesn't have them then you might as well give up now.
-
- Still here? Good - then everything's OK.
-
- First thing to do is edit the wand_head.h file. Most of the filenames
- are self-explanatory - the lock file is usually in /tmp , you probably
- dont need to change it. SCREENPATH is the directory in which the screen
- files, screen.* , are kept. HISCOREPATH is the name of the hiscore table
- file - this will be created when you run the program, but must have group
- and other read and write permission. Also, the directory SCREENPATH is used
- to hold the credits file.
- The masterpassword is the password that you can give when you try to
- jump screen with ~ (see file wand.info) that will allow you to go to any
- screen at will. This is for wanderer 'wizards' only. Separate passwords
- for each screen are drawn from the file /usr/dict/words - if you dont have
- it on your system then you'll have to change the file jump.c . These passwords
- are given to the player upon completing each screen. The passwords can be
- disabled by creating a file in the SCREENPATH directory called no_pws .
-
- New screens can be created by using the editor (thanx play@nl.cwi) that
- is built into the game. You enter it with the -e flag, and the screen you edit
- is held in the file ./screen . To add this one to the others, place it in the
- SCREENPATH directory with a name of the form screen.* , making sure that it is
- readable by everyone and that the screens number is subsequent to the last of
- the screens already held in the directory. Screens may be tested with
- either 'p' or 'n', and by using 'm' the number of moves for the screen may be
- altered.
-
- The hiscore table holds only one entry per username - this is to
- prevent one or two people from taking over the entire table. If you object to
- this feature, it is easily removed from the scores.c file. The table can also
- be edited by the 'wizard' using the -m flag. This prompts for the
- masterpassword before allowing you to remove any entry by typing its
- number. Use '0' to exit the editor.
-
- Not much more to say, really. Info on playing the game can be found in
- the wand.info file. Once you have edited the header file, just type 'make'
- to run the makefile. You may need to edit the makefile so that it conforms
- with your system. If you dont know how to do this, there's bound to be
- someone around who does.
-
- Environment variables:
- Wanderer uses several of these. Here they are...
- SAVEFILE ---- the path of the file to be used for saved games
- NEWKEYS ---- if you want to redefine the keys
- NEWNAME, NAME, USER ---- scanned in that order to get a name for the hiscore
- table.
-
- The MSDOS port and save routines are courtesy of Greg Margo, who has also
- tidied up a lot of my messy programming :-). Any problems with them, send
- to HIM, since I wont know what to do.
-
- All that remains is for me to say that the source was written by me,
- Steven Shipway, on a sun/3-160 called poppy at Warwick University. The
- latter are completely unaware of this major breakthrough in software
- design (:-), and this is probably a good idea, since they may well disapprove
- of this use of computing time and facilities! (Only kidding)
-
- -Steven Shipway
-
- ------------------------------------------------------------------------------
- Summary of flags:
-
- -c Reads credits file from SCREENPATH/credits
- -s Shows hiscore table from HISCOREPATH
- -e Enters screen editor working on file ./screen
- -m Enters hiscore table editor after prompting for the MASTERPASSWORD
- -f Starts game with map-type screen instead of normal screen - although I
- personally think this makes the game too easy...
- -v Prints version
- -t Tests the screen
- -r Record mode. Records keypresses into the given file
- ------------------------------------------------------------------------------
-